Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

PrinceEvince

2
Posts
1
Following
A member registered May 02, 2023

Recent community posts

If you know what I'm talking about, in Stardew Valley you can enable to see a visual indicator of what you're swinging at. Sometimes it can be hard to aim at a chunk of tin or something, so a visual indicator or smart selector could be useful!

Being able to close the recipe book with the escape key would also be useful lol, instead it just brings up the pause menu
You know, like how you can close the inventory with the escape key

The game is really cool and has a lot of potential, I like the leveling-up system and the power orbs. I think it would be cool if the power orbs could be upgraded so that once you are full of them they're not useless when you receive more from monsters. Maybe make them a bit more rare, or maybe make it so you can combine two level one power orbs into a level two power orb?
I think the leveling system has a lot of potential in the sense that it could keep the game always balanced, like how you recently added that new green slime and made it so ghouls don't spawn until you are at least level one.

Another random thing, but a friend was playing on a world, and after fighting Blobby, his world basically became permanently really laggy. He also said that projectiles he fired were like, coming from a different direction or something, like his player and the server were maybe desynced or something. Anyways, thanks for making a cool game and releasing this demo :D

(2 edits)

the graphics and animations are very very cool, and the fact that this was made with pygame makes it 10x more cooler. well done! if I could give just a couple of criticisms that aren't even that major, I would say:
- there should be a fullscreen option (I assume you're using the pygame.SCALED flag)
- the SFX for clicking is too loud
- the animation when you die is really slow/only has a couple of frames
-clicking X in the top right corner does nothing when paused, and maybe in other scenarios too idk
- you should be able to return to the main menu when you pause the game
- it's easy to accidentally click outside of the game then die because of it
overall, super solid stuff! well done, I really like its concept/gameplay/upgrade system!